#pragma once
#include "psystem.h"
class Rain :
	public PSystem
{
public:
	Rain(const std::wstring& fxName, 
		const std::string& techName, 
		const std::wstring& texName, 
		const D3DXVECTOR3& accel, 
		int maxNumParticles,
		float timePerParticle)
		: PSystem(fxName, techName, texName, accel, maxNumParticles,
		timePerParticle) { }

	void InitParticle(Particle &p);
};

